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1979 Revolution A Case Study in Bringing Real Stories to Gaming

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1979 Revolution: A Case Study in Bringing Real Stories to Gaming
Загружен 1 июня 2016
This 2014 talk from developer Navid Khonsari addresses the challenges of telling real stories via the most popular medium of our time. Video games have ...

Classroom Metrics - Real World Case Study for Games in Schools - Extra Credits
Загружен 13 июля 2016
We believe games can be a great teaching tool, but we need data to study that assumption in an actual classroom setting. The team at Filament Games ...

Liberty City To 1979 Iran: Navid Khonsari's Cinematic Career
Загружен 3 июня 2016
In this interview clip from The Game Informer Show, Ink Stories' Navid Khonsari shares his experience working at Rockstar Games on projects like Grand Theft ...

1979 Revolution Video Game Interview
Загружен 6 февраля 2015
Former Rockstar Games developer Navid Khonsari has jumped from GTA and Max Payne to the Iranian Revolution in the new episodic game, 1979 Revolution, ...

'Lucky's Tale': The Unexpected Delight of Third-Person Virtual Reality, a Technical Postmortem
Загружен 2 июня 2016
This 2016 VRDC talk from Playful's Dan Hurd and Evan Reiland is a technical postmortem on the processes and surprising revelations of working on Lucky's ...

Superhot: Game Design and Mind Control
Загружен 3 июня 2016
Game designer, Piotr Iwanicki, director of the critically acclaimed indie FPS Superhot, explains the game's design process and how its developers used one ...

Making the World of Firewatch
Загружен 20 мая 2016
In this 2016 talk, Campo Santo's Jane Ng breaks down the art production challenges encountered when making Firewatch, and explains the methodology ...

GDC Microtalk: Emily Short - 'Creating Great Protagonists'
Загружен 7 мая 2015
As part of the acclaimed GDC Microtalks session at GDC 2015, noted interactive fiction game designer Emily Short (Galatea, Counterfeit Monkey) discusses how ...

80 Days & Unexpected Stories
Загружен 5 ноября 2015
Drawing on her experience as the writer of the critically-acclaimed 80 Days in this GDC 2015 talk, Meg Jayanth will talk about the process of collaborating with ...

The Making of Assassin's Creed 2
Загружен 9 июня 2016
In this 2010 GDC talk, Ubisoft's Patrick Plourde shares best practices to ship high quality games like Assassin's Creed 2 and demonstrates why identifying core ...

Advanced Game Literacy - Finding Meaning in Games - Extra Credits
Загружен 16 февраля 2017
Advanced game literacy lets us analyze our games beyond the surface level, finding meaning in the mechanics and much more. To get there, we need ...

1979 Revolution Black Friday Gameplay Android 2016 HD
Загружен 6 марта 2017

Hellblade and Living with Psychosis | Sidcourse
Загружен 4 января 2018
Check out the Patreon: https://

Integrating Academia - Experimenting for Better Games - Extra Credits
Загружен 18 мая 2016
Academics generate research that often benefits the commercial industry long-term. Unfortunately, game academics are poorly supported by institutions which ...

How Stories Create Real Experiences: Ingress as a Narrative Platform
Загружен 14 августа 2016
In this GDC 2015 talk, John Hanke, founder of Niantic, showcases examples of Ingress motivating users to perform extraordinary feats and forging deep ...

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