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1979 Revolution A Case Study in Bringing Real Stories to Gaming

   
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1979 Revolution: A Case Study in Bringing Real Stories to Gaming
Загружен 1 июня 2016
This 2014 talk from developer Navid Khonsari addresses the challenges of telling real stories via the most popular medium of our time. Video games have ...

Classroom Metrics - Real World Case Study for Games in Schools - Extra Credits
Загружен 13 июля 2016
We believe games can be a great teaching tool, but we need data to study that assumption in an actual classroom setting. The team at Filament Games ...

Liberty City To 1979 Iran: Navid Khonsari's Cinematic Career
Загружен 3 июня 2016
In this interview clip from The Game Informer Show, Ink Stories' Navid Khonsari shares his experience working at Rockstar Games on projects like Grand Theft ...

'Lucky's Tale': The Unexpected Delight of Third-Person Virtual Reality, a Technical Postmortem
Загружен 2 июня 2016
This 2016 VRDC talk from Playful's Dan Hurd and Evan Reiland is a technical postmortem on the processes and surprising revelations of working on Lucky's ...

1979 Revolution Black Friday #4 ZUHAUSE ★ let's play gameplay deutsch
Загружен 5 апреля 2016
Kapitel/Chapter 12, 13,14 - Let's Play 1979 Revolution: Black Friday german / deutsch. A choice driven, narrative game that brings players into the brooding ...

Interpreting Feedback & Maintaining Your Vision - Monaco: What's Yours is Mine
Загружен 10 марта 2016
Feedback is a valuable resource, yet often times the true value of feedback is hidden underneath its surface. Listening to feedback directly may compromise the ...

How Stories Create Real Experiences: Ingress as a Narrative Platform
Загружен 14 августа 2016
In this GDC 2015 talk, John Hanke, founder of Niantic, showcases examples of Ingress motivating users to perform extraordinary feats and forging deep ...

Superhot: Game Design and Mind Control
Загружен 3 июня 2016
Game designer, Piotr Iwanicki, director of the critically acclaimed indie FPS Superhot, explains the game's design process and how its developers used one ...

🇱🇾 Gaddafi: The Endgame | State of Denial | Featured Documentaries
Загружен 23 декабря 2011
Gaddafi: The Endgame - State of Denial State of Denial is the story of the fall of the Gaddafi regime as told by the insiders, defectors and military advisors who ... ...

The Making of Assassin's Creed 2
Загружен 9 июня 2016
In this 2010 GDC talk, Ubisoft's Patrick Plourde shares best practices to ship high quality games like Assassin's Creed 2 and demonstrates why identifying core ...

Reflections on the Origins of the Iranian Revolution of 1979
Загружен 14 марта 2018
Talk by Professor Michael Axworthy at Stanford University on February 15, 2018. Michael Axworthy is a Senior Lecturer in the Institute of Arab and Islamic ...

Dwarf Fortress, Moon Hunters, and Practices in Procedural Generation
Загружен 27 мая 2016
Procedural generation changes the design approach of every system it touches, offering infinite variation. But how is it used in a concrete way, for developers ...

StarCraft II and GameHeart Evolving eSports Interfaces with Modders
Загружен 17 декабря 2015
In two years, the GameHeart project changed expectations for audiences of StarCraft II by Blizzard Entertainment, becoming the standard for tournaments ...

Making Bullet Train and Going off the Rails in VR
Загружен 24 мая 2016
This 2016 VRDC talk covers the entire process, from start to finish, of making Epic Games' Bullet Train VR Demo. Epic's Nick Donaldson and Nick Whiting cover ...

The Power of Incentives - How Games Help Us Examine Our World - Extra Credits
Загружен 29 июня 2016
Games are uniquely suited as a medium to teach us about how our world works. By emulating incentive systems and allowing the player to explore and make ...

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