[In-Depth] Substance Painter - Baking

   
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[In-depth] Substance Painter - Baking
Загружен 12 марта 2019
Hi. I'm just updating some information following changes in Unity regarding MikkT. This video will go in-depth on the important and less important settings during ...

how to bake in marmoset Normal Ao IDmap indepth
Загружен 9 августа 2018
hey, guys in this video am going to discuss about indepth baking in marmoset .so am going to bake Ambient occlusion, Idmap and Normal map so i think you ...

Substance Painter 1.7 Baked Lighting Tutorial
Загружен 19 декабря 2015
In this video, we take an in-depth look at the new baked lighting filter and material with the goal of creating a texture for use in a mobile game project. Tutorial ...

Substance Painter Tutorial – Fundamentals 05: Baking textures
Загружен 13 августа 2015
In this video we look at the baking process. Support thread: https://forum./index.php?topic=6297.new#new.

Substance Painter: Paint Normal/Bump Detail on a low poly model
Загружен 27 ноября 2017
Paint Normal/Bump Detail on a low poly (vertex wieghted) model and bake in the info so it will work correctly with smart materials etc.

High poly to Low poly workflow: Texturing with Substance Painter (6)
Загружен 11 сентября 2017
This is part 6 of the high poly to low poly workflow tutorial in which I use Substance Painter 2017 for texturing the pillar model. See my social profiles here G+: ...

Substance Painter 2.0: Iray Path trace rendering
Загружен 16 марта 2016
In this video we take a look at rendering using Iray in Substance Painter. *Nvidia hardware is not required.

Tutorial | Substance Painter
Загружен 24 июня 2018
In this tutorial i will give you an in-depth overview of Allegorithmic's Substance Painter.

Quick Tip: Edit a Baked Normal Map in Substance Painter
Загружен 24 февраля 2018
Substance Painter Quick Tip-- When you bake normal maps in Substance Painter, you can easily add a new layer with some normal map details, however ...

Baking multiple assets using naming
Загружен 7 ноября 2016
This short tutorial demonstrates the need to name individual parts of your high and low meshes to ensure there are no cage intersections when baking.

Creating a Custom Smart Material in Substance Painter
Загружен 4 августа 2017
In depth look at how to make a smart material. As always check us out on a variety of different social media: Website:

[In-depth] Substance Painter - Create A Brush
Загружен 20 июля 2016
This video will demonstrate how to make your own brushes within Painter. A short version of this video is available: https://youtu.be/hEyWjTj1wSk If you want to ...

Creating a depth/thickness/radius map in Substance Painter
Загружен 10 мая 2017
A depth map (called in other terms thickness, transmission or radius) is used for sub surface scattering ether realtime or raytraced materials to determine the ...

Texturing Characters for Games - Premium Tutorial by Gavin Goulden
Загружен 28 мая 2018
In this Premium Tutorial, we cover the last part in the Creating Characters for Games series by Gavin Goulden - Texturing Characters for Games. The series is ...

Substance Painter 1.3 - Baking Textures
Загружен 4 марта 2015
In this video, we take a look at the new baker system.

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