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OrbX FTX Global vs default (P3D)

   
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Side by side of OrbX FTX Global and default scenery of Prepar3D. 00:00 New York City, USA 02:24 Grand Canyon, USA 04:40 London, England (w/ FTX England, global hybrid inactive) 07:32 Sydney, Australia (w/ FTX Australia, global hybrid active) 08:06 Swiss Alps, Switzerland (FSGenesis active with FTX Global) 10:33 Dusseldorf, Germany 12:36 Iquita, Peru 14:38 Las Vegas, USA 15:42 Los Angeles, USA 17:04 Hong Kong, China 18:57 Hymalayas, Nepal 20:55 Hawaii, USA Default scenery was restored by using the scenery, texture and autogen directories of original prepar3d installation. Scenery.cfg was also set to default for both modes. Settings: Radius: Large, Mesh: 100, 5m Texture res. 7cm, Reflection: Sky, Scenery Complexity: Extremely Dense, Autogen Density: Very Dense. Note that default landclass is used in this video, and eventhough OrbX FTX England was in hybrid deactivated there are still additional building models shown from this add-on. Used: OrbX FTX Global, Flight1 BN1 Islander. Hardware: Intel Core i7 3770K (4.5 oc), Asus P8Z77-M, 8GB Corsair, MSI GTX 660 Ti, Corsair H80 Cooler, Samsung SSD 830 128GB, OCZ Vertex 2 80GB, Western Digital Caviar Black 2TB, Saitek Pro Flight Throttle Quadrant. Prepar3d 1.4, OpusFSX, Win 8 Pro 64-bit. Recorded with FRAPS and Sony Vegas Movie Studio HD.

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